Editing EMAPINFO

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The '''EMAPINFO''' lump customizes the properties of maps. It is the main Eternity lump for this purpose.
The '''EMAPINFO''' lump customizes properties of a map. It is the main Eternity lump for this purpose.
{{Backto|Eternity Engine}}
{{Backto|Eternity Engine}}
{{editref}}
{{editref}}
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||nextsecret||The exact header name of the next level to go to when a secret exit occurs on this map. This can specify *any* lump name, but the lump should be a valid level header or an error will occur. Note that except for maps which normally have secret exits, the default behavior is to repeat the same level. This MapInfo value allows you to avoid that and use a secret exit on any map.||
||nextsecret||The exact header name of the next level to go to when a secret exit occurs on this map. This can specify *any* lump name, but the lump should be a valid level header or an error will occur. Note that except for maps which normally have secret exits, the default behavior is to repeat the same level. This MapInfo value allows you to avoid that and use a secret exit on any map.||
  nextsecret = MAP34
  nextsecret = MAP34
|-
||allowexittags||If true, allows the exit linedef ''classic'' linedef specials to use their tags to specify the number of the level to go to. This doesn't apply to the parameterized specials||
allowexittags = true
|-
||allowsecrettags||Same as '''allowexittags''', but applies to the secret exit ''classic'' linedef specials.||
allowsecrettags = true
|-
|-
||partime||Partime for the map in seconds. This value overrides any value provided via DeHackEd. Note that partimes are only supported in episodes 1-3 of DOOM and any map of DOOM II. Ultimate DOOM episode 4, Heretic, and non-standard maps currently never display par times.||
||partime||Partime for the map in seconds. This value overrides any value provided via DeHackEd. Note that partimes are only supported in episodes 1-3 of DOOM and any map of DOOM II. Ultimate DOOM episode 4, Heretic, and non-standard maps currently never display par times.||
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  altskyname = LBOLTSKY
  altskyname = LBOLTSKY
|-
|-
||colormap||Name of a colormap lump to use as the global colormap for this level. This colormap is applied to any sectors which do not have their own colormaps specified either via use of 242 height transfer linedefs or scripting. This lump must be between C_START and C_END tags or the "colormaps" directory in the PKE.||
||colormap||Name of a colormap lump to use as the global colormap for this level. This colormap is applied to any sectors which do not have their own colormaps specified either via use of 242 height transfer linedefs or scripting. This lump must be between C_START and C_END tags.||
  colormap = FOGMAP
  colormap = FOGMAP
|-
||outdoorfog||Name of a colormap lump to use as the outdoors colormap for this level. This lump must be between C_START and C_END tags or the "colormaps" directory in the PKE.||
outdoorfog = FOGMAP
|-
|-
||defaultenvironment||Sets the default sound environment (reverb) effect to happen in the map. Use two identifiers, as defined in [[EDF]].||
||defaultenvironment||Sets the default sound environment (reverb) effect to happen in the map. Use two identifiers, as defined in [[EDF]].||
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||'''intertext'''||Lump name of a text lump to be loaded as intermission text for this level. If the level has an intermission by default, this will replace the default intermission text, even if it has been edited via DeHackEd. If there is not normally a text intermission after this map, the presence of this variable serves to enable it. If no intertext is defined, a text intermission will not occur after a map. The formatting of the text inside the indicated lump will be preserved exactly, with the exception of tabs, which are converted to spaces. There is no length limitation, but only one screen of text (40 columns, 17 rows) can be displayed. Any extra text will be drawn off the bottom of the screen.||
||'''intertext'''||Lump name of a text lump to be loaded as intermission text for this level. If the level has an intermission by default, this will replace the default intermission text, even if it has been edited via DeHackEd. If there is not normally a text intermission after this map, the presence of this variable serves to enable it. If no intertext is defined, a text intermission will not occur after a map. The formatting of the text inside the indicated lump will be preserved exactly, with the exception of tabs, which are converted to spaces. There is no length limitation, but only one screen of text (40 columns, 17 rows) can be displayed. Any extra text will be drawn off the bottom of the screen.||
  intertext = MAP04TXT
  intertext = MAP04TXT
|-
||'''intertext-secret'''||Like '''intertext''', but for the secret exit.||
|-
|-
||'''killfinale'''||Boolean value that allows built-in text intermission points to be disabled. For example, if you do not want text to appear after DOOM II MAP11, set this variable to true.||
||'''killfinale'''||Boolean value that allows built-in text intermission points to be disabled. For example, if you do not want text to appear after DOOM II MAP11, set this variable to true.||
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