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===Physics=== {|class="wikitable sortable" ! Variable ! Description ! Example |- ||aircontrol||How much control the player has when attempting to move while in mid-air. By default Doom and Heretic have it 0 (no control whatsoever) and Hexen and Strife have a tiny value, just enough to allow jumping on objects. Default value is 0. Keep in mind you can set the '''comp_aircontrol''' property in the [[OPTIONS]] lump to "yes" or "no", which if enabled, will produce the Hexen effect. Maximum air control is 65536, so anything between 0 and 65536 is equivalent to air control between 0 and 100%. || |- ||airfriction||This is an optional field, useful if '''aircontrol''' is significant, in order to limit player's speed when moving in mid-air. ''Non-player objects, such as projectiles, are not affected by this''. Default value is 0 (no friction, like in the original games), and the maximum is 65536 (no acceleration whatsoever). In order to feel realistic, if it's needed, make sure to keep '''airfriction''' very low, or lower than the ground friction anyway, as it ''only'' applies while you're above ground.|| |- ||disable-jump||If set to '''true''', it will disable player jumping in current level. Default is '''false'''. See also [[playerclass]] in EDF, and comp_aircontrol in [[OPTIONS]].|| disable-jump = true |- ||gravity||Global gravity factor for the current level. The default gravity value is 65536.|| # Enable 50% gravity gravity = 32768 |}
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