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===Level identification=== {|class="wikitable sortable" ! Variable ! Description ! Example |- ||creator||The level author's name, which can be viewed in the console using the "creator" console command. If this value is not provided, the default value is "unknown".|| creator = Edwin Chadwick 'chadders' |- ||edf-intername||Boolean value which, if true, enables the use of [[EDF]]-defined intermission map name strings which will be drawn using the FONTB graphics (provided in eternity.wad for DOOM/DOOM II, and natively supported by Heretic). This feature is meant to obsolete the levelpic variable and to remove the need for authors to create title graphics for their maps in DOOM/DOOM II. It also allows intermission map name replacement to work correctly for the next level and for Heretic without any hacks. The EDF string which will be used as the intermission name for the current map should have the mnemonic _IN_NAME_<mapname>, where <mapname> is the exact name of the map's header lump (Example: _IN_NAME_MAP01). In order for the name of the next map to display correctly, the current level must either define its nextlevel/nextsecret values explicitly, or it must be an ExMy or MAPxy level. || edf-intername = true |- ||enterpic||Name of a 320x200 graphic lump to be displayed as the background of the statistics intermission during the ''entering'' of this map's stage. If omitted and previous map's '''interpic''' property is set, it will continue displaying that.|| enterpic = INTOCAVE |- ||inter-levelname||Name of the map to display in the intermission score screen. This is separate from '''levelname''' which is for the automap display, and can be used as an alternative to '''levelpic''' which is a graphic lump for the intermission name. If both '''inter-levelname''' and '''levelpic''' are present, '''levelpic''' takes precedence. Unlike '''levelpic''', this one also works in Heretic.|| inter-levelname = Circle of death |- ||interpic||Name of a 320x200 graphic lump to be displayed as the background of the statistics intermission.|| interpic = BOSSBACK |- ||killstats||Boolean value that allows the statistics intermission between two maps to be disabled. If the map has a finale sequence to be displayed, it will start immediately, otherwise the next map will be loaded.|| killstats = true |- ||levelname||This is the name of the level which will be displayed in the automap. This value overrides any string provided via DeHackEd. If you want to change the level name displayed in the intermission, change '''levelpic''' or '''inter-levelname'''.|| levelname = chadders' lair |- ||levelnum||Integer value used to identify it for the [[Parameterized_linedef_specials#Exits|Teleport_NewMap]] special. When the map's lump name does not follow the format MAPxx or ExMy, a numeric value is required.|| [D2DM1] levelnum = 1 |- ||levelpic||This is the name of a graphic lump which will be shown as the level name during the statistics intermission when this map is the previous map which was just beaten. This value is only used for DOOM and DOOM II maps. You can also use '''inter-levelname''' to set the intermission display level name, which will use the necessary font, already included in Eternity.|| levelpic = E1M1PIC |- ||levelpicnext||The level pic to show for the next level, only when taking the normal exit. If omitted, it will try that level's '''levelpic''' or write the name of it using the font.|| |- ||levelpicsecret||Same as '''levelpicnext''', but for taking the secret exit instead.|| |- ||nextlevel||The exact header name of the next level to go to when a normal exit occurs on this map. This can specify *any* lump name, but the lump should be a valid level header or an error will occur.|| nextlevel = CHAD2 |- ||nextsecret||The exact header name of the next level to go to when a secret exit occurs on this map. This can specify *any* lump name, but the lump should be a valid level header or an error will occur. Note that except for maps which normally have secret exits, the default behavior is to repeat the same level. This MapInfo value allows you to avoid that and use a secret exit on any map.|| nextsecret = MAP34 |- ||allowexittags||If true, allows the exit linedef ''classic'' linedef specials to use their tags to specify the number of the level to go to. This doesn't apply to the parameterized specials|| allowexittags = true |- ||allowsecrettags||Same as '''allowexittags''', but applies to the secret exit ''classic'' linedef specials.|| allowsecrettags = true |- ||partime||Partime for the map in seconds. This value overrides any value provided via DeHackEd. Note that partimes are only supported in episodes 1-3 of DOOM and any map of DOOM II. Ultimate DOOM episode 4, Heretic, and non-standard maps currently never display par times.|| partime = 200 |}
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