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EDF weapon reference
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====Damage Properties==== *'''mod''' :Default = UNKNOWN (0) :Originally standing for "Means of Death", this field allows you to associate a '''[[damagetype]]''' to the weapon info (though this property needs to be applied to projectiles for non-hitscan weapons). Then, you'll be able to make thing types resistant to the given damage type by using the thingtype '''damagefactor''' field. You can give them specific pain or death states as well. This property also have the role in multiplayer to specify what obituaries are shown depending on which weapon the player uses. :The mnemonics were initially hard-coded, but are now available inside ''base\things.edf'' as '''damagetype''' blocks. Notice that the default damage types (means of death) have been differentiated for each player attack, as well as for the various slime types and whatnot, so as to have the obituaries differentiated.
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