Editing EDF state reference
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The Frame EDF block allows definition of each individual actor frame in Eternity, independent from the thing types. Frames are commonly referred to by name in the [[thingtype]] definitions. Their data structure resembles the Dehacked "Frame" block, but is expanded upon, and uses different keywords. | The Frame EDF block allows definition of each individual actor frame in Eternity, independent from the thing types. Frames are commonly referred to by name in the [[thingtype]] definitions. Their data structure resembles the Dehacked "Frame" block, but is expanded upon, and uses different keywords. | ||
{{see|List of codepointers}} | {{see|List of codepointers}} | ||
{{see|DECORATE state syntax}} | {{see|DECORATE state syntax}} | ||
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:Default: 0 | :Default: 0 | ||
:This is the first argument, used by certain [[list of codepointers|codepointers]] which were inherited from MBF, see their enumeration above. | :This is the first argument, used by certain [[list of codepointers|codepointers]] which were inherited from MBF, see their enumeration above. | ||
*'''misc2''' | *'''misc2''' | ||
:Default: 0 | :Default: 0 | ||
:This is the second argument used by some MBF inherited codepointers. | :This is the second argument used by some MBF inherited codepointers. | ||
*'''particle_event''' | *'''particle_event''' | ||
:Default: pevt_none | :Default: pevt_none | ||
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*'''+skill5fast''' | *'''+skill5fast''' | ||
:If added, will make the state take half '''tics''' on skill 5 and fast mode. Used by the demon in Doom. Note that on Heretic the faster [[Chase]] state behaviour is different and not influenced by this. | :If added, will make the state take half '''tics''' on skill 5 and fast mode. Used by the demon in Doom. Note that on Heretic the faster [[Chase]] state behaviour is different and not influenced by this. | ||
*'''dehackednum''' | *'''dehackednum''' | ||
:Default: -1 | :Default: -1 |