Editing EDF sound reference

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:This field establishes a relative priority for this sound. When sounds must be stopped in order to start new ones, those with the lowest priority will be replaced first. Priority scales down with distance, so sounds playing at higher volume or closer to the player have priority over quieter and more distant sounds. Please note carefully that a higher value in this field means a lower priority. So 0 is the highest priority possible, and 255 is the lowest priority (priorities lower than 255 will be capped into range).
:This field establishes a relative priority for this sound. When sounds must be stopped in order to start new ones, those with the lowest priority will be replaced first. Priority scales down with distance, so sounds playing at higher volume or closer to the player have priority over quieter and more distant sounds. Please note carefully that a higher value in this field means a lower priority. So 0 is the highest priority possible, and 255 is the lowest priority (priorities lower than 255 will be capped into range).
*'''link'''
*'''link'''
:Default = '''none'''
:Default = "none"
:This field links this sound definition to another existing sound definition. Its value must either be '''none''' or another valid sound mnemonic. When a linked sound is played, the sound that is linked to will be played instead, using the '''linkvol''' and '''linkpitch''' parameters provided in ''this'' sound entry. All parameters for playing the sound, including priority, singularity, pitch variance, and clipping distances come from ''this'' sound definition, and not from the sound to which this one is linked. Thus this option can be used to define a modified sound derived from another sound.
:This field links this sound definition to another existing sound definition. Its value must either be "none," or another valid sound mnemonic. When a linked sound is played, the sound that is linked to will be played instead, using the linkvol and linkpitch parameters provided in this sound entry. All parameters for playing the sound, including priority, singularity, pitch variance, and clipping distances come from this sound definition, and not from the sound to which this one is linked.
*'''alias'''
*'''alias'''
:Default = "none"
:Default = "none"
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