Editing EDF puff type reference
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Latest revision | Your text | ||
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punchhack <frame name> | punchhack <frame name> | ||
particles <number> | particles <number> | ||
+|- | +|-ALWAYSPUFF | ||
+|-BLOODLESS | +|-BLOODLESS | ||
+|-LOCALTHRUST | +|-LOCALTHRUST | ||
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===Flags=== | ===Flags=== | ||
Prefix these with + or - to add or remove them. | Prefix these with + or - to add or remove them. | ||
*''' | *'''ALWAYSPUFF''': make sure to spawn puff even when hitting a bleeding target. Common with Heretic hitscans. | ||
*'''BLOODLESS''': avoid showing blood when hitting a bleeding target. | *'''BLOODLESS''': avoid showing blood when hitting a bleeding target. | ||
*'''LOCALTHRUST''': when hitting shootable things, make sure to thrust them from wherever the puff appears, not from attacker. | *'''LOCALTHRUST''': when hitting shootable things, make sure to thrust them from wherever the puff appears, not from attacker. | ||
*'''RANDOMTICS''': if set, the spawned thing will have its first frame duration randomized | *'''RANDOMTICS''': if set, the spawned thing will have its first frame duration randomized | ||
*'''TARGETSHOOTER''': sets puff thing's "target" (originator) to the shooter. In effect, it will act like a projectile explosion | *'''TARGETSHOOTER''': sets puff thing's "target" (originator) to the shooter. In effect, it will act like a projectile explosion. | ||
==Delta structure== | ==Delta structure== | ||
You can use <code>puffdelta</code> to modify an already defined '''pufftype'''. The syntax is: | You can use <code>puffdelta</code> to modify an already defined '''pufftype'''. The syntax is: | ||
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} | } | ||
The ''fields'' are the same as those from '''pufftype''', modifying anything already defined in a <code>pufftype <puff name></code> block. | The ''fields'' are the same as those from '''pufftype''', modifying anything already defined in a <code>pufftype <puff name></code> block. | ||
[[Category:EDF]] | [[Category:EDF]] | ||
[[Category:Editing]] | [[Category:Editing]] |