Editing EDF menu reference

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:Default = 15
:Default = 15
:Specifies the y offset of the menu starting from the upper lefthand corner of the screen. Menu coordinates are relative to a 320x200 screen and are scaled at runtime by the game engine.  
:Specifies the y offset of the menu starting from the upper lefthand corner of the screen. Menu coordinates are relative to a 320x200 screen and are scaled at runtime by the game engine.  
*first
first
:Default = 0
*Default = 0
:Zero-based index of the first item that should be selected on the menu. If this value is out of range or is set to a normally unselectable item, the selection pointer will not appear until the user moves to a new item, at which point it will appear to jump to the proper item. On most native menus, the first selectable item is at index 3. This is due to a title, gap, and info item usually being the first three items on the menu.  
:Zero-based index of the first item that should be selected on the menu. If this value is out of range or is set to a normally unselectable item, the selection pointer will not appear until the user moves to a new item, at which point it will appear to jump to the proper item. On most native menus, the first selectable item is at index 3. This is due to a title, gap, and info item usually being the first three items on the menu.  
*flags
*flags
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