Editing EDF menu reference
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Latest revision | Your text | ||
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:Default = 15 | :Default = 15 | ||
:Specifies the y offset of the menu starting from the upper lefthand corner of the screen. Menu coordinates are relative to a 320x200 screen and are scaled at runtime by the game engine. | :Specifies the y offset of the menu starting from the upper lefthand corner of the screen. Menu coordinates are relative to a 320x200 screen and are scaled at runtime by the game engine. | ||
first | |||
*Default = 0 | |||
:Zero-based index of the first item that should be selected on the menu. If this value is out of range or is set to a normally unselectable item, the selection pointer will not appear until the user moves to a new item, at which point it will appear to jump to the proper item. On most native menus, the first selectable item is at index 3. This is due to a title, gap, and info item usually being the first three items on the menu. | :Zero-based index of the first item that should be selected on the menu. If this value is out of range or is set to a normally unselectable item, the selection pointer will not appear until the user moves to a new item, at which point it will appear to jump to the proper item. On most native menus, the first selectable item is at index 3. This is due to a title, gap, and info item usually being the first three items on the menu. | ||
*flags | *flags |