Editing EDF game properties reference
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This unique block changes global game properties from established hardcoded defaults. | This unique block changes global game properties from established hardcoded defaults. | ||
==Structure== | ==Structure== | ||
gameproperties | gameproperties | ||
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game.itemheight <floating-point> | game.itemheight <floating-point> | ||
game.skillammomultiplier <number> | game.skillammomultiplier <number> | ||
finale.text.x <integer> | finale.text.x <integer> | ||
finale.text.y <integer> | finale.text.y <integer> | ||
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:Graphic patches to use for the menu selector. Defaults: M_SKULL1 and M_SKULL2 (Doom), M_SLCTR1 and M_SLCTR2 (Heretic). | :Graphic patches to use for the menu selector. Defaults: M_SKULL1 and M_SKULL2 (Doom), M_SLCTR1 and M_SLCTR2 (Heretic). | ||
*'''menu.startmap''' | *'''menu.startmap''' | ||
*Map lump name to load when the new game menu item is selected. This will skip the menus for episode and skill level selection. Default: No default | |||
===Border customization=== | ===Border customization=== | ||
*'''border.flat''' | *'''border.flat''' | ||
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||'''game.autoflightartifact'''||The artifact to use when commanding the player to fly up.||(none)||ArtiFly | ||'''game.autoflightartifact'''||The artifact to use when commanding the player to fly up.||(none)||ArtiFly | ||
|- | |- | ||
||'''game.pufftype'''||The default hitscan puff when no EDF [[pufftype]] is specified.||BulletPuff||HereticStaffPuff | ||'''game.pufftype'''||The default hitscan puff when no EDF [[pufftype]] is specified.||BulletPuff||HereticStaffPuff |