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===Reserved identifiers=== This section describes classes of identifiers (such as thing, frame, and sound mnemonics) which are considered reserved by the Eternity Engine. You should avoid using any identifier in the following classes for objects which you define yourself. Failure to do so could result in incompatibility of your project with future versions of the Eternity Engine due to conflicts with newly added game engine features. * All identifiers beginning with _ (underscore) * All identifiers beginning with EE or ee (this prefix means "Eternity Engine" and is therefore reserved for use by the source port's authors only). * All identifiers containing ANY non-alphanumeric character excepting non-leading underscores (ex: $ is reserved). For maximum safety, it is recommended that you develop a consistent and unique naming scheme for objects you create yourself. This has the positive side effect of improving the ability of your EDF patches to combine with those of others.
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