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Door LockedRaise
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==Arguments== *''tag'': tag of sectors to open as locked doors. 0 means the sector behind the trigger linedef. *''speed'': movement speed. 16 is common doors, 64 turbo. *''delay'': time to stay open. Can be 0 to keep the door(s) open permanently (unlike [[Door_Raise]] which needs [[Door_Open]] for this purpose). *''lock'': a lock definition ID. Check EDF file "base/''game''/items.edf" [[lockdef]] entries for supported values. *''lighttag'': optional sectors to light, Boom-style, as door opens and closes.
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