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| ====Splash group = <number>==== | | ====Splash group = <number>==== |
| Adds this thing to a [[thinggroup]] identified by a unique number with flag '''NOSPLASHDAMAGE'''. Objects with this value will not take any radius (explosion) damage from any inflictor objects with the same value. For example: monsters and rockets. | | Adds this thing to a [[thinggroup]] identified by a unique number with flag '''NOSPLASHDAMAGE'''. |
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| ====Infighting group = <number>====
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| Adds this thing to a [[thinggroup]] identified by a unique number with flag '''DAMAGEIGNORE'''. In addition, it gets '''NOSPECIESINFIGHT''' thingtype flag. This makes this monster never enter infights with its own kind an none other species sharing this value.
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| ====Projectile group = <number>====
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| If <number> is 0 or positive: adds this thing to a [[thinggroup]] identified by a unique number with flag '''PROJECTILEALLIANCE'''. All monsters sharing this value will be immune to projectiles shot by any other monsters.
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| If <number> is negative, then it gets the '''HARMSPECIESMISSILE''' flag, which means the monster gets affected by projectiles from same species.
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| ==BEX Extension: Thing Flag Lists== | | ==BEX Extension: Thing Flag Lists== |