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DeHackEd / BEX Reference/Thing Block
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==Bits2 Mnemonics (Eternity extension)== Mnemonic Bit mask Meaning ------------------------------------------------------------------ LOGRAV 0x00000001 - Thing experiences low gravity; see notes. NOSPLASH 0x00000002 - Thing cannot trigger TerrainTypes. NOSTRAFE 0x00000004 - Thing never uses advanced strafing logic. NORESPAWN 0x00000008 - Thing will not respawn in nightmare mode. ALWAYSRESPAWN 0x00000010 - Thing will respawn at any difficulty level. REMOVEDEAD 0x00000020 - Thing removes itself shortly after death; see notes. NOTHRUST 0x00000040 - Thing is unaffected by push/pull, wind, current, or conveyors. NOCROSS 0x00000080 - Thing cannot trigger crossable special lines. JUMPDOWN 0x00000100 - Thing, when friendly, can jump down to follow player. PUSHABLE 0x00000200 - Thing is pushable by other moving things. MAP07BOSS1 0x00000400 - Thing must be dead for MAP07 tag 666 special. MAP07BOSS2 0x00000800 - Thing must be dead for MAP07 tag 667 special. E1M8BOSS 0x00001000 - Thing must be dead for E1M8 tag 666 special. E2M8BOSS 0x00002000 - Thing must be dead for E2M8 end-level special. E3M8BOSS 0x00004000 - Thing must be dead for E3M8 end-level special. BOSS 0x00008000 - Thing is a boss; roars loud and is invincible to blast radii. E4M6BOSS 0x00010000 - Thing must be dead for E4M6 tag 666 special. E4M8BOSS 0x00020000 - Thing must be dead for E4M8 tag 666 special. FOOTCLIP 0x00040000 - Thing lowers when on liquid terrain. FLOATBOB 0x00080000 - Thing floats up and down on z axis. DONTDRAW 0x00100000 - Thing is totally invisible; enemies cannot see player. SHORTMRANGE 0x00200000 - Thing has a shorter than normal missile range. LONGMELEE 0x00400000 - Thing has a longer than normal melee range. RANGEHALF 0x00800000 - Thing considers itself to be half as far from target. HIGHERMPROB 0x01000000 - Thing has a higher missile attack probability. CANTLEAVEFLOORPIC 0x02000000 - Thing can only move into sectors with the same flat. SPAWNFLOAT 0x04000000 - Thing spawns with a randomized z coordinate. INVULNERABLE 0x08000000 - Thing is invulnerable to damage less than 10000 points. DORMANT 0x10000000 - Thing is invulnerable and inert until activated by script; see notes. SEEKERMISSILE 0x20000000 - Indicates that this thing may be used as a homing missile; see notes. DEFLECTIVE 0x40000000 - When paired with REFLECTIVE, thing will reflect at a wide angle. REFLECTIVE 0x80000000 - Thing reflects missile projectiles; see notes. ------------------------------------------------------------------ Notes on Bits2 values: ==== LOGRAV:==== Has no effect on BOUNCY things ==== REMOVEDEAD:==== Things with this flag also cannot respawn in Nightmare mode. Do not give the player this flag. ==== DORMANT:==== Does not function as expected unless a thing is spawned on the map at startup with the DORMANT mapthing flag set in the level itself. It cannot be switched on and off freely. ==== SEEKERMISSILE:==== This flag is used by reflection code to check if a missile is being used as a homing missile. When a homing missile with this flag is reflected, its tracer target will be set to the thing that fired it, so that it will properly home on its originator instead of its original target. ==== REFLECTIVE:==== Does not impart invulnerability, and unless paired with that flag, the object will take damage before bouncing the projectile back.
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