Editing Chase
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As of Eternity Engine v3.33.01, this codepointer will not crash the game if used in an object's spawn state or attack states. However, an error message may be printed until the object leaves the offending state(s), as using the pointer in this context is NOT appropriate. | As of Eternity Engine v3.33.01, this codepointer will not crash the game if used in an object's spawn state or attack states. However, an error message may be printed until the object leaves the offending state(s), as using the pointer in this context is NOT appropriate. | ||