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ChangeActorAngle
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{{ACSFunction |description=Changes angle of tagged things to given value. |usage=''void'' '''ChangeActorAngle'''(''int tid'', ''fixed angle'', ''bool interpolate = FALSE'') |parameters= *''tid'': [[TID]] of things whose angle to set. *''angle'': [[fixed point angle]] to set to. *''interpolate'': optional boolean argument on whether to interpolate the angle rotation. By default it's '''FALSE''', which means instant angle change, while '''TRUE''' is the common behavior of smoothing the rotation. This is normally only visible if the controlling player is the target thing, because monsters use sprites with few discrete rotation frames. |return=None. |notes=This is the same as [[SetActorAngle]], but with the ''interpolate'' argument added, which is set to '''FALSE''' by default. |id=-79 |seealso= *[[Face]] (EDF action) *[[SetActorAngle]] *[[Turn]] (EDF action) }}
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