Editing BossDeath
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The monster needs to be dead when calling this codepointer. It ''will'' check if all players are alive at that moment. This can bring up issues in cooperative mode, if all players are down at that exact moment. If you want to skip this player life check, use [[HticBossDeath]] instead. Also beware if the monster also has a gib death animation; it should also call '''BossDeath''' from there. Finally, as it can happen in the original game too, any respawning or resurrection is going to retrigger this special each time the last living monster at that moment is killed, so beware of potential gameplay soft locks. | The monster needs to be dead when calling this codepointer. It ''will'' check if all players are alive at that moment. This can bring up issues in cooperative mode, if all players are down at that exact moment. If you want to skip this player life check, use [[HticBossDeath]] instead. Also beware if the monster also has a gib death animation; it should also call '''BossDeath''' from there. Finally, as it can happen in the original game too, any respawning or resurrection is going to retrigger this special each time the last living monster at that moment is killed, so beware of potential gameplay soft locks. | ||
This special doesn't have anything to do with the EMAPINFO '''levelaction''' specifier, but with '''levelaction-bossdeath | This special doesn't have anything to do with the EMAPINFO '''levelaction''' specifier, but with '''levelaction-bossdeath'''. | ||
|seealso= | |seealso= | ||
*[[BrainDie]]: unconditional level exit on death | *[[BrainDie]]: unconditional level exit on death |