Editing A FireCustomBullets
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{{Codepointer | | {{Codepointer | | ||
description=FireCustomBullets is a parameterized player weapon codepointer. This codepointer can be used for the construction of custom player bullet weapons. The sound, accuracy, number of tracers, and randomized damage range of the tracers are all selectable via the argument fields. | | description=FireCustomBullets is a parameterized player weapon codepointer. This codepointer can be used for the construction of custom player bullet weapons. The sound, accuracy, number of tracers, and randomized damage range of the tracers are all selectable via the argument fields. | | ||
usage='''FireCustomBullets''' (''soundname'', ''accuracy'', ''tracers'', ''dmgfactor'', ''dmgmod'', ''flashstate'' | usage='''FireCustomBullets''' (''soundname'', ''accuracy'', ''tracers'', ''dmgfactor'', ''dmgmod'', ''flashstate'') | | ||
parameters=*soundname: The "nice name" of the sound to play. See [[sound|the sound EDF block]] for how to define this. | parameters=*soundname: The "nice name" of the sound to play. See [[sound|the sound EDF block]] for how to define this. | ||
*''accuracy'': Select accuracy type: | *''accuracy'': Select accuracy type: | ||
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**'''ssg''': Super Shotgun accuracy (10-degree horizontal spread with 5-degree vertical error) | **'''ssg''': Super Shotgun accuracy (10-degree horizontal spread with 5-degree vertical error) | ||
**'''monster''': Monster accuracy (20-degree horizontal spread) | **'''monster''': Monster accuracy (20-degree horizontal spread) | ||
*''tracers'': Number of bullet tracers to fire. | *''tracers'': Number of bullet tracers to fire. | ||
*''dmgfactor'': Damage factor. Damage formula is: ''dmgfactor'' * ((rnd%''dmgmod'') + 1)) | *''dmgfactor'': Damage factor. Damage formula is: ''dmgfactor'' * ((rnd%''dmgmod'') + 1)) | ||
*''dmgmod'': Damage modulus (Clamped into range of 1 to 256) | *''dmgmod'': Damage modulus (Clamped into range of 1 to 256) | ||
*''flashstate'': optional flash state to display. If 0, it will use weapon's defined flash state. | *''flashstate'': optional flash state to display. If 0, it will use weapon's defined flash state. | ||
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notes=It is possible to recreate any of the other bullet attacks in the game using this pointer, as well as create many totally new ones. | | |||
seealso= | seealso= | ||
*[[CustomPlayerMelee]] | *[[CustomPlayerMelee]] | ||
*[[FirePlayerMissile]]}} | *[[FirePlayerMissile]]}} |