Editing A CustomPlayerMelee
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{{Codepointer | | {{Codepointer | | ||
description=CustomPlayerMelee is a parameterized player weapon codepointer. This codepointer allows construction of custom player melee attacks. Two major classes of attacks are possible: punch-style and chainsaw-style, depending on the parameters given. | | description=CustomPlayerMelee is a parameterized player weapon codepointer. This codepointer allows construction of custom player melee attacks. Two major classes of attacks are possible: punch-style and chainsaw-style, depending on the parameters given. | | ||
usage='''CustomPlayerMelee''' (''dmgfactor'', ''dmgmod'' [, ''berserk'' [, ''deflection'' [, ''soundname | usage='''CustomPlayerMelee''' (int ''dmgfactor'', int ''dmgmod'' [, int ''berserk'' [, string ''deflection'' [, string ''soundname'']]]) | | ||
parameters=* | parameters=*dmgfactor: Damage factor. Damage formula is: dmgfactor * ((rnd%dmgmod) + 1) | ||
* | *dmgmod: Damage modulus. (Clamped into range of 1 to 256) | ||
* | *berserk: Berserk multiplier. (Default 0, x*damage when player is berserk) | ||
* | *deflection: Select angle deflection type. (Default None) | ||
** | **'none' = None | ||
** | **'punch' = Punch-style deflection (player will face object) | ||
** | **'chainsaw' = Chainsaw-style deflection (player will face object and be wiggled around) | ||
* | *soundname: The "nice name" of the sound to play. See [[ESOUNDS]] for how to define this. | | ||
notes=The Berserk multiplier can be applied to any attack, but that if it is 0, you will do zero damage when berserk! The Berserk multiplier should be 1 when no berserk bonus is desired.}} | |||
notes=The Berserk multiplier can be applied to any attack, but that if it is 0, you will do zero damage when berserk! The Berserk multiplier should be 1 when no berserk bonus is desired. | |||