Editing A BulletAttack
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**4 or '''ba_monster''' = Monster accuracy (very wide horizontal spread) | **4 or '''ba_monster''' = Monster accuracy (very wide horizontal spread) | ||
*number = Number of bullet tracers to fire (default of 0 = 0) | *number = Number of bullet tracers to fire (default of 0 = 0) | ||
*factor = Damage factor (Damage formula is: <code> | *factor = Damage factor (Damage formula is: <code>dmgfactor * (rnd % dmgmod + 1)</code> | ||
*modulus = Damage modulus (Forced into range of 1 to 256) | *modulus = Damage modulus (Forced into range of 1 to 256) | ||
*pufftype = name of EDF [[pufftype]] to use when hitting walls. Default type is the one designated for the game. | *pufftype = name of EDF [[pufftype]] to use when hitting walls. Default type is the one designated for the game. |