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A BulletAttack
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{{codepointer|description=Powerful codepointer which allows construction of custom monster bullet attacks. This pointer is capable of emulating any of the built-in player or monster bullet attacks, as well creating many completely new ones (including a super shotgun attack for monsters).|usage='''BulletAttack'''(''sound'', ''accuracy'', ''number'', ''factor'', ''modulus'', ''pufftype'') |parameters=*sound = name or Dehacked number of sound to play (default of 0 = no sound) *accuracy = Select accuracy (default of 0 = 1) **1 or '''ba_always''' = Always accurate **2 or '''ba_never''' = Never accurate (moderate horizontal spread with no vertical error) **3 or '''ba_ssg''' = Super Shotgun accuracy (wide horizontal spread with moderate vertical error) **4 or '''ba_monster''' = Monster accuracy (very wide horizontal spread) *number = Number of bullet tracers to fire (default of 0 = 0) *factor = Damage factor (Damage formula is: <code>factor * (rnd() % modulus + 1)</code>) *modulus = Damage modulus (Forced into range of 1 to 256) *pufftype = name of EDF [[pufftype]] to use when hitting walls. Default type is the one designated for the game. |notes=The accuracy parameter for this pointer differs slightly from the Args2 parameter to the [[FireCustomBullets]] player codepointer. The value which allows "first fire only" accuracy is not available for monsters. |seealso= *[[MissileAttack]]}}
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