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ACS constants
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==Library Constants== You can also place constants in your [[ACS libraries|Libraries]]. This can be especially useful when, say, applying a [[TID]] to the player, or numbers you may want handy for [[ACS functions|custom functions]]. The syntax is much the same as a normal constant, with one change. #libdefine NAME VALUE Here is an example of some other useful constants. These constants provide quick shortcuts to cardinal directions for [[Polyobject|PolyObjects]] and [[SetActorAngle]]. #libdefine POLY_NORTH 64 #libdefine POLY_SOUTH 192 #libdefine POLY_WEST 128 #libdefine POLY_EAST 0 #libdefine ACTOR_FACE_NORTH 0.25 #libdefine ACTOR_FACE_WEST 0.5 #libdefine ACTOR_FACE_EAST 1.0 #libdefine ACTOR_FACE_SOUTH 0.75 [[category:ACS]] [[category:Editing reference]]
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