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SeekerMissile
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{{codepointer|description=Generic seeker missile, based on ZDoom rules. |usage='''A_SeekerMissile'''(''threshold'', ''max_turn_angle'', ''flags'', ''acquire_chance'', ''acquire_distance'') |parameters= *''threshold'': Angle turning threshold. If necessary angle to turn to target is beyond this, it will turn at half the rate towards it (default 90, limited to 0-90). *''max_turn_angle'': Rate of angle to turn (default 90, limited to 0-90). *''flags'': can be '''normal''' (which implies nothing), or a combination (joined by vertical bar, "+" or ",") of the following: :*'''look''': if current seeking target is dead or doesn't exist, it will scan for new targets. :*'''precise''': adjust the vertical (z) velocity precisely. :*'''curspeed''': keep actual speed (if modified by other circumstances) instead of always going by the nominal '''thingtype''' speed value when updating the direction. *''acquire_chance'': change out of 256 of acquiring a detected target if '''look''' is in ''flags'' (default 50) *''acquire_distance'': distance in map blocks (i.e. blocks of 128 map units) to acquire new targets if '''look''' is used (default 10) |seealso= *[[HticTracer]] *[[GenTracer]]}}
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