Editing Parameterized linedef specials
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Latest revision | Your text | ||
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|| 136 || 403 || [[Thing_ProjectileGravity]] || tid || type || angle || speed || vertical speed | || 136 || 403 || [[Thing_ProjectileGravity]] || tid || type || angle || speed || vertical speed | ||
|- | |- | ||
|| 137 || 399 || [[Thing_SpawnNoFog]] || tid || type || angle || | || 137 || 399 || [[Thing_SpawnNoFog]] || tid || type || angle || || | ||
|- | |- | ||
|| 176 || 421 || [[Thing_ChangeTID]] || oldtid || newtid || || || | || 176 || 421 || [[Thing_ChangeTID]] || oldtid || newtid || || || | ||
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|| 224 || 483 || [[Scroll_Ceiling]] || tag || kind || - || x || y | || 224 || 483 || [[Scroll_Ceiling]] || tag || kind || - || x || y | ||
|- | |- | ||
|| 225 || | || 225 || 255 || [[Scroll_Texture_Offset]] || || || || || | ||
|} | |} | ||
*223 (484) '''Scroll_Floor'''(''tag'', ''kind'', ''scroll_things'', ''x'', ''y'') | *223 (484) '''Scroll_Floor'''(''tag'', ''kind'', ''scroll_things'', ''x'', ''y'') | ||
*224 (483) '''Scroll_Ceiling'''(''tag'', ''kind'', ''unused'', ''x'', ''y'') | *224 (483) '''Scroll_Ceiling'''(''tag'', ''kind'', ''unused'', ''x'', ''y'') | ||
*222 (485) '''Scroll_Texture_Model'''(''line_id'', ''kind'') | *222 (485) '''Scroll_Texture_Model'''(''line_id'', ''kind'') | ||
:These specials do standard Boom scrolling. ''Kind'' specifies if it's a static scroller (0), | :These specials do standard Boom scrolling. ''Kind'' specifies if it's a static scroller (0), accelerative scroller (1) or displacement scroller (2), and 4 can be added to it to discard arguments ''x'' and ''y'' and instead use the linedef's vertex coordinates do determine the scrolling vector. ''Scroll_things'' only apples for '''Scroll_Floor''' and means simple visual scrolling (0), thing movement with static floor (1) or thing movement with floor (2). ''X'' and ''y'' are the velocity components with which to scroll, if ''kind'' is less than 4 (otherwise the line's size is used). | ||
:'''Scroll_Texture_Model''' does wall texture scrolling according to line's vector relative to the target lines. | :'''Scroll_Texture_Model''' does wall texture scrolling according to line's vector relative to the target lines. | ||
*225 (255) '''Scroll_Texture_Offsets'''() | |||
:This scrolls the current linedef based on texture offsets. | |||
===Pushers=== | ===Pushers=== |