Editing Linked portals tutorial
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''NOTE: This tutorial assumes that you know the basics of | ''NOTE: This tutorial assumes that you know the basics of editing with Slade. Also, the latest SVN builds of [http://slade.mancubus.net/ Slade] and Eternity are used here, so unless you have those versions, portals may not work as intended or at all.'' | ||
Linked portals are a powerful feature of the Eternity Engine that allow you to connect two separate areas of a map via the floor/ceiling or a linedef, allowing the player to see, shoot, and even move seamlessly from one area into another. They are similar to two-way portals apart from the fact that you can pass through them. First off, let's see how to create a floor/ceiling portal! | |||
The first thing we want to do is to make a couple of separate sectors that will house our portal. What we're going to do here is to have two 'levels' in one room, with a hole in the middle so you can see from the top level into the bottom, and vice versa. Of course, with portals you're not just limited to this, but it's a good place to start. Draw two square sectors, say 256x256 units in size, and place them fairly far apart, as shown in the diagram below. | The first thing we want to do is to make a couple of separate sectors that will house our portal. What we're going to do here is to have two 'levels' in one room, with a hole in the middle so you can see from the top level into the bottom, and vice versa. Of course, with portals you're not just limited to this, but it's a good place to start. Draw two square sectors, say 256x256 units in size, and place them fairly far apart, as shown in the diagram below. | ||
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And there we go! Hopefully this has helped inspire you to use what I consider one of the niftiest effects the Eternity Engine has to offer - happy portaling! | And there we go! Hopefully this has helped inspire you to use what I consider one of the niftiest effects the Eternity Engine has to offer - happy portaling! | ||