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EDF morphtype reference
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Morphtype is similar to damagetype, but it's about magical transformations of monsters or players into other species or classes. This is mainly to support the Morph Ovum from Heretic, and later the Porkalator from Hexen. The '''morphtype''' EDF field is used by inflictors (e.g. projectiles) in a similar way to [[damagetype]], but setting a '''mod''' field for example. The definition of a '''morphtype''' is as follows: morphtype <name> { monsterspecies <name> exclude { <names> } playerclass <name> } ==Explanation of fields== *'''monsterspecies''' :If specified, this is the '''thingtype''' to turn a monster target into. This will ''not'' apply for player targets; those will use the thingtype designated by the '''playerclass'''. If not specified, this '''morphtype''' won't affect monsters. *'''exclude''' :If specified, this is a comma-separated list of '''thingtype''' monsters who will be immune to this morphing. It can also be a '''thinggroup'''. *'''playerclass''' :Name of [[playerclass]] to morph player targets into. Players can only be morphed by class, and a class can hold information about thingtype. If unspecified, players won't be morphed by this effect. ==Notes== Right now, the duration of morphing is hardcoded. Also, if players get morphed multiple times, they may get a tome of power effect, if possible. This can become customizable with later versions, depending on demand. [[Category:EDF]]
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