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ClassifyActor
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int ClassifyActor(int tid) Checks the kind of thing tagged tid. It returns a set of flags, possibly combined: ACTOR_PLAYER (2): it's player-controlled ACTOR_VOODOODOLL (8): it's a duplicate player start, not controlled by the player but still linked to it. Used in Boom maps for advanced mapping tricks ACTOR_MONSTER (16): it's a monster (has COUNTKILL or KILLABLE thing type flag set) ACTOR_MISSILE (128): it's a projectile in flight (has MISSILE thing type flag set) ACTOR_GENERIC (256): neither a monster, nor a projectile ACTOR_ALIVE (32): has positive health ACTOR_DEAD (64): has health <= 0 ACTOR_NONE (0): no thing found with this TID ACTOR_WORLD (1): TID is 0 but activator isn't a thing [[Category:ACS]]
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