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Parameterized linedef specials
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===Plats, lifts=== {|class="wikitable sortable" ! UDMF # ! DOOM Format # ! Name ! Arg1 ! Arg2 ! Arg3 ! Arg4 ! Arg5 ! Description |- || 60 || 410 || [[Plat_PerpetualRaise]] || tag || speed || delay || || || Perpetual lift with lip of 8 |- || 61 || 411 || [[Plat_Stop]] || tag || stop_mode || || || |- || 62 || 412 || [[Plat_DownWaitUpStay]] || tag || speed || delay || || |- || 63 || 413 || [[Plat_DownByValue]] || tag || speed || delay || height || |- || 64 || 414 || [[Plat_UpWaitDownStay]] || tag || speed || delay || || |- || 65 || 415 || [[Plat_UpByValue]] || tag || speed || delay || height || |- || 203 || 501 || [[Generic_Lift]] || tag || speed || delay || type || height || |- || 206 || 488 || [[Plat_DownWaitUpStayLip]] || tag || speed || delay || lip || |- || 207 || 489 || [[Plat_PerpetualRaiseLip]] || tag || speed || delay || lip || |} *207 (489) '''Plat_PerpetualRaiseLip'''(''tag'', ''speed'', ''delay'', ''lip'') :Like '''Plat_PerpetualRaise''', but lets you choose a "lip" (distance from lowest adjacent floor to move down to). If ''lip'' is 0, it will work like classic Doom perpetual plats. *61 (411) '''Plat_Stop'''(''tag'', ''stop_mode'') :Pauses or stops a perpetual platform from moving. The behavior depends on ''stop_mode'': :*1: the platform will be merely suspended. It will only be retriggerable by other '''Plat_PerpetualRaise''' or '''Plat_PerpetualRaiseLip''' (or in Doom-format maps, by similar specials), continuing from the exact same state it stopped. :*2: the platform movement will be stopped at the current position. It will be retriggerable by any other special. If restarted by '''Plat_PerpetualRaise''' or '''Plat_PerpetualRaiseLip''' it may not remember the last state. :*0 (default): will act based on compatibility with current game mode. On Doom/Heretic/Hexen, it will act like mode 1, while in Hexen it will act like mode 2. *62 (412) '''Plat_DownWaitUpStay'''(''tag'', ''speed'', ''delay'') :Lowers the plat as a lift to the lowest adjacent floor '''plus 8 units'''. Use '''Plat_DownWaitUpStayLip''' with 0 lip if you want classic Doom-like lifts. *206 (488) '''Plat_DownWaitUpStayLip'''(''tag'', ''speed'', ''delay'', ''lip'') :Like '''Plat_DownWaitUpStay''' but with settable ''lip''. *63 (413) '''Plat_DownByValue'''(''tag'', ''speed'', ''delay'', ''height'') :Lowers a lift by an absolute ''height'', '''multiplied by 8'''. It will rise back after ''delay'' tics. *64 (414) '''Plat_UpWaitDownStay'''(''tag'', ''speed'', ''delay'') :Raises a lift to the highest neighbor floor. It will lower back after ''delay'' tics. *65 (415) '''Plat_UpByValue'''(''tag'', ''speed'', ''delay'', ''height'') :Raises a lift by an absolute ''height'', '''multiplied by 8'''. It will lower back after ''delay'' tics. *231 (487) '''Plat_ToggleCeiling'''(''tag'') :Toggles a floor between the default position and touching the ceiling. It will be left busy after that.
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