Editing
Creating a pickup
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===Armor=== Create a new lump, called EARMOR. Add the following to EDFROOT, on a line after the stdinclude. lumpinclude("EARMOR") // A new armor pickup Now, start editing EARMOR. // This defines the thingtype RedArmor as a thing with doomednum 30002. Mobj is currently a dummy value. thingtype RedArmor : Mobj, 30002 { flags SPECIAL // Sets flags for item, which in this case means it's a collectable item. pickupeffect // This defines what happens when the item is picked up. { effects RedArmor // The actual effects that happen when the item is picked up (can be a comma separated list). message "Picked up the HyperArmor!" // The message given when picked up. sound itemup // The sound made when the item is picked up. } states @" Spawn: RARM A 6 RARM B 7 bright loop "@ } armoreffect RedArmor { saveamount 150 // The number the armor % is set to. savefactor 2 // The numerator for the damage multiplier fraction (2/n). savedivisor 3 // The denominator for the damage multiplier fraction (n/3). // These two properties combine to the player taking 2/3 times the damage they usually would (66%). } Now either type "summon RedArmor" (not case-sensitive) in the console, or place a thing with doomednum 30002 in the map. When you pick it up, it should set your armor to 150. In addition, 66% of damage dealt to you will be absorbed by the armor.
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