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Creating a pickup
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===Health=== Create a new lump, called EHEALTH. Add the following to EDFROOT, on a line after the stdinclude. lumpinclude("EHEALTH") // A new health pickup Now, start editing EHEALTH. // This defines the thingtype UglyKit as a thing with doomednum 30001. Mobj is currently a dummy value. thingtype UglyKit : Mobj, 30001 { flags SPECIAL // Sets flags for item, which in this case means it's a collectable item. pickupeffect // This defines what happens when the item is picked up. { effects UglyKit // The actual effects that happen when the item is picked up (can be a comma separated list). message "You got health, but you didn't like it..." // The message given when picked up. sound itemup // The sound made when the item is picked up. } states @" Spawn: UMED A -1 stop "@ } healtheffect UglyKit { amount 15 // The amount of health given per pickup. maxamount 150 // The maximum amount the pickup will heal up to. lowmessage "You got health, but you're not sure how to feel about it." // The message displayed if the player // has less then twice the health given. } Now either type "summon UglyKit" (not case-sensitive) in the console, or place a thing with doomednum 30001 in the map. When you pick it up, it should heal you up to 150 health, and if your health is less than 30 prior to pickup then it will display the lowmessage.
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