Universal Doom Map Format: Difference between revisions
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==Links== | ==Links== | ||
[http:// | [http://www.doomwiki.org/wiki/UDMF UDMF] on Doom Wiki | ||
[http://zdoom.org/wiki/UDMF UDMF] on ZDoom wiki | [http://zdoom.org/wiki/UDMF UDMF] on ZDoom wiki |
Revision as of 09:10, 14 March 2012
Universal Doom Map Format is a map format that is planned to be supported in Eternity. It is written in text mode, and like ExtraData, its purpose is to allow arbitrary definition of map objects (things, linedefs, sectors...), so that developers can add any new features without being limited to the fixed-size nature of the classic binary formats of Doom or Hexen mode.
The standard was defined by James "Quasar" Haley and has been successfully implemented in Vavoom, ZDoom and the ZDoom-derivative ports.
Links
UDMF on Doom Wiki
UDMF on ZDoom wiki