|
|
Line 1: |
Line 1: |
| Eternity can spawn or manipulate things in the map. All thing linedefs are parameterized.
| | #REDIRECT [[Detailed_parameterized_linedef_specification#Things]] |
| {{Backto|Linedef types}}
| |
| *398:'''Thing_Spawn'''(tid, type, angle)
| |
| :Spawns an object of '''acs_spawndata''' '''num''' ''type'' on top of map spot things marked with TID ''tid''. Note: teleportation fog is spawned as well.
| |
| *399:'''Thing_SpawnNoFog'''(tid, type, angle)
| |
| :Similar to above, but without teleportation fog.
| |
| *402:'''Thing_Projectile'''(tid, type, angle, speed, verticalspeed)
| |
| :Throws a projectile from a map spot. Can also be used to throw a flying monster. Like in Thing_Spawn, ''type'' is an '''acs_spawndata num'''. Note that ''speed'' and ''verticalspeed'' are in eighths (units per 8 tics). Up is positive for ''verticalspeed''.
| |
| *403:'''Thing_ProjectileGravity'''(tid, type, angle, speed, verticalspeed)
| |
| :Same as above, but the thrown projectile or monster will be subject to gravity.
| |
| *404:'''Thing_Activate'''(tid)
| |
| :"Activates" an object of TID ''tid''. The object will enter ''activestate'' while playing ''activatesound''. If the object is a monster (SHOOTABLE or KILLABLE flag set), its DORMANT flag will be reset as well, "waking it up" from a statue.
| |
| *405:'''Thing_Deactivate'''(tid)
| |
| :Analogous/opposite to the above, the object will enter ''inactivestate'' while playing ''deactivatesound''. If the object is a monster (SHOOTABLE or KILLABLE flag set), its DORMANT flag will be set as well, turning it into a statue.
| |
| *421:'''Thing_ChangeTID'''(oldtid, newtid) ''(since Nov 14 2015)''
| |
| :Sets the TID of all things which currently have ''oldtid'' to the value ''newtid''.
| |
| [[category:Editing reference]] | |