StartScript: Difference between revisions
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**2 or '''acs''': Action Code Script (inherited from Hexen). Currently the only supported script VM. | **2 or '''acs''': Action Code Script (inherited from Hexen). Currently the only supported script VM. | ||
*''params'': Up to fourteen parameters for the called script function.|notes= | *''params'': Up to fourteen parameters for the called script function.|notes= | ||
The semantic difference between '''PlayerStartScript''' and '''StartScript''' is that the former considers the call as being made from a player weapon, while this is called from a map object. Currently only '''StartScript''' can call ACS scripts.|seealso= | The semantic difference between '''PlayerStartScript''' and '''StartScript''' is that the former considers the call as being made from a player weapon, while this is called from a map object. Currently only '''StartScript''' and '''StartScriptNamed''' can call ACS scripts.|seealso= | ||
*[[StartScriptNamed]] | |||
*[[PlayerStartScript]]}} | *[[PlayerStartScript]]}} |
Latest revision as of 17:32, 7 August 2013
Description
Used from EDF frames to call scripts.
Usage
StartScript(scriptnum, selectvm, params, ...)
Parameters
- scriptnum: Number of script to call.
- selectvm: Virtual machine to use:
- (obsolete)0 or gamescript: no effect.
- (obsolete)1 or levelscript: no effect.
- 2 or acs: Action Code Script (inherited from Hexen). Currently the only supported script VM.
- params: Up to fourteen parameters for the called script function.
Examples
No examples given.
Notes
The semantic difference between PlayerStartScript and StartScript is that the former considers the call as being made from a player weapon, while this is called from a map object. Currently only StartScript and StartScriptNamed can call ACS scripts.