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  • ...ed on linedefs and can have up to 5 parameters. Under the Doom format, the linedef tag doubles as the first parameter, and if it's parameterized, it requires ==Specials available in UDMF==
    8 KB (895 words) - 03:30, 25 February 2019
  • ...e normal integer range for other environments (UDMF, ExtraData, ACS). Some specials have never been added to ExtraData, because of their mere purpose being to ...e for ExtraData support, set this way to avoid conflicts with classic Boom specials (since it's possible to use their number in the editor instead of the 270 "
    50 KB (6,310 words) - 10:53, 29 December 2021

Page text matches

  • Each field in the linedef definition, with the exception of the '''recordnum''' field, is optional. I ...n ExtraData is not important. The '''recordnum''' field serves to identify linedef records.
    30 KB (4,578 words) - 02:19, 27 May 2022
  • ...ot them and so on. Switches and walk-over teleporters are examples of such specials. ...DMF). Under the classic Doom format you can't natively place parameterized specials; you need the help of [[ExtraData]] for that. But under UDMF, you can only
    4 KB (579 words) - 11:09, 13 June 2020
  • ...e normal integer range for other environments (UDMF, ExtraData, ACS). Some specials have never been added to ExtraData, because of their mere purpose being to ...e for ExtraData support, set this way to avoid conflicts with classic Boom specials (since it's possible to use their number in the editor instead of the 270 "
    50 KB (6,310 words) - 10:53, 29 December 2021
  • A sector off of the main map area which is used by line or sector specials as a model, or as housing for lines which need to be a specific size. Line specials (classic Doom format):
    14 KB (2,406 words) - 21:00, 25 October 2020
  • '''Portal_Define''' is a parameterized [[Static linedef specials|static linedef special]] designed for [[UDMF]] which defines a new [[portal]]. All kinds o ...er [[Line_QuickPortal]] instead. For the classic Doom format, see [[Portal linedef types]].
    10 KB (1,668 words) - 04:57, 13 April 2017
  • {{Backto|Linedef types}} :Assume that the linedef '''A''' is assigned the <code>Polyobj_StartLine</code> special and has argu
    17 KB (2,620 words) - 03:10, 22 July 2016
  • ...r [[UDMF]] portals, you use the [[Portal_Define]] and [[Line_QuickPortal]] specials. {{backto|Portal linedef types}}
    16 KB (2,497 words) - 17:36, 18 April 2020
  • ...ed on linedefs and can have up to 5 parameters. Under the Doom format, the linedef tag doubles as the first parameter, and if it's parameterized, it requires ==Specials available in UDMF==
    8 KB (895 words) - 03:30, 25 February 2019
  • {{backto|Linedef types}} ...linedefs are special purpose and are used to transfer properties from the linedef itself or the sector on its first sidedef to the tagged sector(s). None are
    7 KB (1,027 words) - 10:36, 16 October 2021
  • ...E''': for [[UDMF]], you use the [[Portal_Define]] and [[Line_QuickPortal]] specials. {{backto|Linedef types}}
    8 KB (1,260 words) - 14:24, 6 October 2021
  • ...the number of the level to go to. This doesn't apply to the parameterized specials|| ...as '''allowexittags''', but applies to the secret exit ''classic'' linedef specials.||
    24 KB (3,927 words) - 10:19, 4 March 2023
  • {{backto|Linedef types}} ...n the ceiling action's direction. Instant motion is not possible with this linedef type.
    8 KB (1,237 words) - 05:25, 6 March 2016
  • Classic floor movement specials move sector floors using the "stnmov" sound effect, ending with "pstop". Ty {{backto|Linedef types}}
    10 KB (1,353 words) - 02:46, 30 October 2021
  • ...may be set to an intermediate state initially, or through the action of a linedef trigger that affects ceilings or floors. The door is passable to a player w {{backto|Linedef types}}
    9 KB (1,469 words) - 03:01, 31 October 2021
  • A stair builder is a linedef type that sets a sequence of sectors defined by a complex rule to an ascend ...The sector on the other side of this linedef is the next step. If no such linedef exists, stair building ceases.
    4 KB (660 words) - 04:28, 4 March 2012
  • When a 3DMidTex line has a linedef switch special, the 3DMidTex acts as the switch, and is height restrictive. ...k sector movement (either floor or ceiling) to 3DMidTex lines. Using these specials you can create any kind of moving structure.
    3 KB (573 words) - 02:04, 24 July 2019
  • *[[Linedef types|Classic linedef specials]] *[[Detailed parameterized linedef specification|Parameterized linedef specials]]
    2 KB (294 words) - 10:36, 4 March 2023
  • ...fined ACS functions with no [[parameterized linedef specials|parameterized linedef special]] equivalents, accessible only through ACS scripts. ||internal|| [[ClearLineSpecial]] || nothing || nothing || Clears the trigger linedef's special.
    7 KB (888 words) - 11:16, 2 January 2022
  • The lighting linedef types change the lighting in the tagged sector. All are regular or extended {{backto|Linedef types}}
    4 KB (625 words) - 04:32, 4 March 2012
  • ...ExtraData linedef record with the given numeric record number. If no such linedef is defined or no ExtraData exists for the current map, an appropriate error ||'''e_listlinedefs'''||||level||Information||Lists all linedef definitions from the current map's ExtraData. If no linedefs are defined or
    43 KB (6,448 words) - 12:51, 4 February 2023
  • A ''speed'' of 8 is equivalent to most of Doom's specials. 32 is equivalent to a few others and is the same speed as that of conventi ...s that the reference (target) texture and type are the ones from activator linedef's front sector. All tagged sectors will get data from this sector.
    2 KB (318 words) - 09:53, 25 February 2019
  • ==UDMF specials by number== ...t (usually [[Detailed parameterized linedef specification|parameterised]]) linedef when in DOOM Format, as well as whether or not they different from their ZD
    11 KB (893 words) - 08:33, 22 April 2017
  • A ''speed'' of 8 is equivalent to most of Doom's specials. 32 is equivalent to a few others and is the same speed as that of conventi ...s that the reference (target) texture and type are the ones from activator linedef's front sector. All tagged sectors will get data from this sector.
    1 KB (204 words) - 09:48, 25 February 2019
  • A ''speed'' of 8 is equivalent to most of Doom's specials. 32 is equivalent to a few others and is the same speed as that of conventi ...s that the reference (target) texture and type are the ones from activator linedef's front sector. All tagged sectors will get data from this sector.
    2 KB (300 words) - 13:07, 26 February 2019
  • A ''speed'' of 8 is equivalent to most of Doom's specials. 32 is equivalent to a few others and is the same speed as that of conventi ...s that the reference (target) texture and type are the ones from activator linedef's front sector. All tagged sectors will get data from this sector.
    2 KB (232 words) - 09:48, 25 February 2019
  • A ''speed'' of 8 is equivalent to most of Doom's specials. 32 is equivalent to a few others and is the same speed as that of conventi ...s that the reference (target) texture and type are the ones from activator linedef's front sector. All tagged sectors will get data from this sector.
    1 KB (205 words) - 10:00, 25 February 2019
  • A ''speed'' of 8 is equivalent to most of Doom's specials. 32 is equivalent to a few others and is the same speed as that of conventi ...s that the reference (target) texture and type are the ones from activator linedef's front sector. All tagged sectors will get data from this sector.
    2 KB (283 words) - 01:13, 26 July 2019
  • A ''speed'' of 8 is equivalent to most of Doom's specials. 32 is equivalent to a few others and is the same speed as that of conventi ...s that the reference (target) texture and type are the ones from activator linedef's front sector. All tagged sectors will get data from this sector.
    2 KB (257 words) - 13:14, 26 February 2019
  • * [[Linedef types|Linedef specials]] * [[Linedef flags|New linedef flags in Eternity]]
    872 bytes (107 words) - 11:35, 13 June 2020
  • ...ID is 223 and when used under that format, ''amount'' is 0, so it will use linedef's length as parameter. ...unt'': optional amount. < 100 is sludge, > 100 is ice. If 0, this will use linedef's length.
    846 bytes (128 words) - 13:57, 10 May 2018
  • ...ormat maps, without having to use the ACS_Execute [[Detailed parameterized linedef specification|parameterized special]] by [[ExtraData]]. See the [[ACS scrip ==Parameterized specials==
    1,018 bytes (147 words) - 15:38, 25 February 2016
  • "Trigger" means using the switch linedef's front sector as reference, while "numeric" means using the tagged sectors ...exen map format, used mainly by ZDoom when it introduced or extended these specials. Under [[UDMF]], [[ACS]] or [[ExtraData]] you won't need to use either the
    1 KB (179 words) - 02:14, 7 August 2019
  • A pillar is a linedef type that moves both floor and ceiling in opposite directions. All pillar l {{Backto|Linedef types}}
    2 KB (341 words) - 05:54, 4 March 2012
  • {{action|description=This is a parameterized linedef special. :*1: Doom mode: pause the lift. Subsequent perpetual raise specials will resume it. You can't trigger other floor actions while this one is pau
    928 bytes (132 words) - 08:27, 26 December 2021
  • {{Backto|Linedef types}} .... They use IDs separate from the sector or linedef tags, equivalent to the linedef tags used in the classic format for this purpose.
    4 KB (694 words) - 08:48, 26 September 2020
  • ...all of the [[Detailed parameterized linedef specification|parameterized]] specials can be called from ACS as functions, though the equivalent numbers they use ...by using the parameterized script specials or the legacy non-parameterized specials.
    3 KB (539 words) - 15:28, 20 June 2019
  • A ''speed'' of 8 is equivalent to most of Doom's specials. 32 is equivalent to a few others and is the same speed as that of conventi *[[Floor movement classic specials]]
    1 KB (184 words) - 10:14, 25 February 2019
  • SPACMONSTER 0x00800000 - Thing can activate parameterized line specials which bear SPACMISSILE 0x01000000 - Thing can activate parameterized line specials which bear
    26 KB (3,757 words) - 16:03, 29 November 2021
  • ...roduced by GZDoom for some of its [[Parameterized linedef specials|linedef specials]] which were imported to Eternity, which are made of eighths of seconds. Gi
    460 bytes (76 words) - 04:25, 1 May 2018
  • ...[UDMF]] appeared, to work on some [[Parameterized linedef specials|linedef specials]] whose arguments wouldn't fit in the 0-255 Hexen-format range if the times
    477 bytes (72 words) - 04:28, 1 May 2018
  • You can use floor texture/type changing linedef specials to turn on or off the wind effect, similar to how you do it to affect damag :*1 (use line vector): if added, the current's strength will be defined by linedef's length and direction, like in [[Boom]], not by ''strength'' and ''angle''
    1 KB (197 words) - 03:27, 25 February 2019
  • You can use floor texture/type changing linedef specials to turn on or off the wind effect, similar to how you do it to affect damag :*1 (use line vector): if added, the wind's strength will be defined by linedef's length and direction, like in [[Boom]], not by ''strength'' and ''angle''
    1 KB (182 words) - 03:26, 25 February 2019
  • ...ls, like in [http://zdoom.org/wiki/Slopes ZDoom]. They're set up through [[linedef types|linedefs]], which are activated at level startup. Note that contraril ...r (front or back) to reach the height of another (back or front) along the linedef.
    2 KB (382 words) - 03:47, 28 April 2019
  • *[[Floor movement classic specials]] *[[Parameterized linedef specials]]
    389 bytes (48 words) - 13:18, 26 February 2019
  • {{LineSpecial|description=Encapsulates and applies Boom generalized specials, including all their peculiarities. ...flag 4, it will use the trigger model (use sector in front of the trigger linedef as reference).
    1 KB (190 words) - 12:30, 8 May 2021
  • *[[Floor movement classic specials]] *[[Parameterized linedef specials]]
    386 bytes (45 words) - 13:18, 26 February 2019
  • ...aron of hell death) and can be customized in [[EMAPINFO]]. See the '''boss-specials''' property there on how to customize it yourself. ...levelaction''' specifier, but with '''levelaction-bossdeath''' and '''boss-specials'''.
    1 KB (210 words) - 02:17, 7 July 2023
  • Trigger model means to use the floor in front of the trigger linedef as reference. Numeric means to use the surrounding floors of the tagged sec *[[Parameterized linedef specials]]
    931 bytes (124 words) - 01:14, 26 July 2019
  • ...ains support for most SMMU features, as well standard [[BOOM]] and [[MBF]] linedef and sector types, [[Dehacked]] lumps, etc. Basically anything they can do, Eternity also contains further support for a number of extra linedef types which will only work with it.
    5 KB (838 words) - 18:29, 16 March 2021
  • ...2). These control the origin of the point source wind effect controlled by linedef types 225 and 226, and set whether the wind blows towards or away from the :Special thing that triggers an [[Parameterized linedef specials|action special]] whenever someone enters or exits the sector this object is
    9 KB (1,305 words) - 07:05, 6 November 2021
  • [0-1(0)] Use exactly Doom's linedef trigger model * [0-1(0)] Linedef effects work with sector tag = 0 *
    14 KB (1,654 words) - 14:35, 13 November 2021
  • ...nedef_types|Polyobj_StartLine and Polyobj_ExplicitLine]] ExtraData linedef specials. '''Polyobj_StartLine''' uses the 3rd argument for this, while '''Polyobj_E ...to each other by two-sided lines which are not marked with a new ExtraData linedef flag, ZONEBOUNDARY.
    27 KB (4,012 words) - 12:03, 13 February 2021
  • ...veral [[Detailed parameterized linedef specification|parameterized linedef specials]]. The numbers are as follows:
    541 bytes (80 words) - 13:37, 30 August 2016
  • *[[Parameterized linedef specials]]
    211 bytes (25 words) - 01:11, 26 July 2019
  • *[[Parameterized linedef specials]]
    231 bytes (30 words) - 03:58, 12 October 2019
  • ...ross them, and they can even be moved (with the assistance of some linedef specials) to create lifts, doors, anything you like. They are quite useful and easy
    4 KB (796 words) - 02:03, 24 July 2019
  • #REDIRECT [[Parameterized linedef specials]]
    44 bytes (4 words) - 15:59, 28 March 2017
  • #REDIRECT [[Parameterized linedef specials]]
    44 bytes (4 words) - 05:57, 25 April 2020
  • *[[Parameterized linedef specials]]
    847 bytes (132 words) - 03:53, 12 October 2019
  • ...e. For that, you can still use the "change floor texture and type" linedef specials.
    2 KB (254 words) - 04:28, 2 January 2022
  • |description=Allows objects to trigger linedef specials from frames.
    1 KB (173 words) - 07:52, 25 April 2020
  • ...e of TIDs is that it has special values when used in parameterized linedef specials and ACS functions:
    432 bytes (76 words) - 16:54, 30 April 2018
  • ===Linedef specials===
    2 KB (262 words) - 14:47, 8 February 2019
  • | Cannot trigger DOOM-style walk-over linedef specials.
    26 KB (3,568 words) - 06:22, 6 November 2021
  • *[[Parameterized linedef specials]]
    535 bytes (78 words) - 12:34, 24 July 2019
  • *[[Parameterized linedef specials]]
    694 bytes (104 words) - 12:38, 24 July 2019