Light0: Difference between revisions
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==Usage== | ==Usage== | ||
Light0 is a player weapon codepointer. This codepointer is used to reset player weapon light flashes to normal. Most DOOM weapons call this pointer by transfering to frame S_LIGHTDONE (DeHackEd number 1) after their last firing frame. | Light0 is a player weapon codepointer. This codepointer is used to reset player weapon light flashes to normal. Most DOOM weapons call this pointer by transfering to frame S_LIGHTDONE (DeHackEd number 1) after their last firing frame. | ||
==See also== | |||
*[[Light1]] | |||
*[[Light2]] | |||
*[[List of codepointers]] | |||
[[Category:Codepointers]] | [[Category:Codepointers]] |
Revision as of 08:28, 28 September 2009
Light0 (void)
Usage
Light0 is a player weapon codepointer. This codepointer is used to reset player weapon light flashes to normal. Most DOOM weapons call this pointer by transfering to frame S_LIGHTDONE (DeHackEd number 1) after their last firing frame.