KeepChasing: Difference between revisions
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{{codepointer|description=Allows a monster to keep walking during its attack frames. [[Chase]] cannot be used in this context because it may cause the monster to acquire a new target while trying to attack its current one. Note the monster's attack frames will need to have a short duration for the motion to seem smooth. | |||
|usage='''KeepChasing''' | |||
Allows a monster to keep walking during its attack frames. [[Chase]] cannot be used in this context because it may cause the monster to acquire a new target while trying to attack its current one. Note the monster's attack frames will need to have a short duration for the motion to seem smooth. | |seealso= | ||
*[[Chase]] | *[[Chase]] | ||
*[[Look]] | *[[Look]] | ||
*[[RandomWalk]] | *[[RandomWalk]] | ||
}} | |||
Latest revision as of 12:42, 13 February 2021
Description
Allows a monster to keep walking during its attack frames. Chase cannot be used in this context because it may cause the monster to acquire a new target while trying to attack its current one. Note the monster's attack frames will need to have a short duration for the motion to seem smooth.
Usage
KeepChasing
Parameters
No parameters.
Examples
No examples given.
Notes
No particular notes.