GunFlash: Difference between revisions
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{{Codepointer|description=GunFlash is a player weapon codepointer. This codepointer sets the player to his second attack state, starts the display of the weapon's flash state, and causes weapon kickback to occur if it is enabled.|usage='''GunFlash'''|notes=This codepointer is new to BOOM, and was added to allow kickback to be synchronized with a weapon's muzzle flash instead of with the press of the trigger. Weapons such as the BFG require this behavior. Note that kickback will eventually be made a property of weapons via [[EDF]].|examples={{example|description=From base\frames.edf:|code=<nowiki>frame S_BFG2 { cmp = "BFGG|1|*|10|GunFlash |@next"; dehackednum = 85 }</nowiki>}} | |||
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GunFlash is a player weapon codepointer. This codepointer sets the player to his second attack state, starts the display of the weapon's flash state, and causes weapon kickback to occur if it is enabled. This codepointer is new to BOOM, and was added to allow kickback to be synchronized with a weapon's muzzle flash instead of with the press of the trigger. Weapons such as the BFG require this behavior. Note that kickback will eventually be made a property of weapons via [[EDF]]. | |||
Latest revision as of 02:54, 7 May 2011
Description
GunFlash is a player weapon codepointer. This codepointer sets the player to his second attack state, starts the display of the weapon's flash state, and causes weapon kickback to occur if it is enabled.
Usage
GunFlash
Parameters
No parameters.
Examples
From base\frames.edf:
frame S_BFG2 { cmp = "BFGG|1|*|10|GunFlash |@next"; dehackednum = 85 }
Notes
This codepointer is new to BOOM, and was added to allow kickback to be synchronized with a weapon's muzzle flash instead of with the press of the trigger. Weapons such as the BFG require this behavior. Note that kickback will eventually be made a property of weapons via EDF.