FireShotgun2: Difference between revisions
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(New page: '''FireShotgun2''' (void) ==Usage== Fires player super shotgun attack. Twenty tracers are fired using "ssg" accuracy (wide horizontal spread combined with moderate vertical error), each tr...) |
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'''FireShotgun2''' | {{Codepointer | | ||
== | description=Fires player super shotgun attack. | | ||
usage='''FireShotgun2'''| | |||
parameters=none| | |||
notes=Twenty tracers are fired using "ssg" accuracy (wide horizontal spread combined with moderate vertical error), each tracer doing standard bullet damage of (rnd%3 + 1) * 5. The player object will transfer to its second attack state, and will emit the "dshtgn" sound effect. | |||
| | |||
examples=From ''base\frames.edf'': | |||
<nowiki>frame S_DSGUN2 { cmp = "SHT2|*|T|7|FireShotgun2 |@next"; dehackednum = 36 }</nowiki>| | |||
seealso=*[[FireCustomBullets]] | |||
*[[List_of_codepointers#Attacks|Player attack codepointers]] | |||
}} | |||
[[Category:Codepointers]] | [[Category:Codepointers]] |
Latest revision as of 01:41, 6 May 2011
Description
Fires player super shotgun attack.
Usage
FireShotgun2
Parameters
none
Examples
From base\frames.edf:
frame S_DSGUN2 { cmp = "SHT2|*|T|7|FireShotgun2 |@next"; dehackednum = 36 }
Notes
Twenty tracers are fired using "ssg" accuracy (wide horizontal spread combined with moderate vertical error), each tracer doing standard bullet damage of (rnd%3 + 1) * 5. The player object will transfer to its second attack state, and will emit the "dshtgn" sound effect.