FireOldBFG

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Revision as of 13:42, 8 February 2010 by Printz (talk | contribs) (New page: This codepointer only works on player actors, particularly the HUD gun sprites, and is used to shoot two missiles at a time, of types '''MBFBetaPlasma1''' and '''MBFBetaPlasma2'''. By defa...)
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This codepointer only works on player actors, particularly the HUD gun sprites, and is used to shoot two missiles at a time, of types MBFBetaPlasma1 and MBFBetaPlasma2. By default definitions, each move at 25 speed and do 4-32 impact damage. This command shoots them at random 14-degree spread, horizontally and vertically, without making sounds on creation.

During this call the player is transferred to its firing state, given a recoil if it is enabled, and consumed one ammo point.

See also