FireOldBFG: Difference between revisions

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(New page: This codepointer only works on player actors, particularly the HUD gun sprites, and is used to shoot two missiles at a time, of types '''MBFBetaPlasma1''' and '''MBFBetaPlasma2'''. By defa...)
 
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This codepointer only works on player actors, particularly the HUD gun sprites, and is used to shoot two missiles at a time, of types '''MBFBetaPlasma1''' and '''MBFBetaPlasma2'''. By default definitions, each move at 25 speed and do 4-32 impact damage. This command shoots them at random 14-degree spread, horizontally and vertically, without making sounds on creation.
{{Codepointer |
 
description=Beta BFG attack codepointer. Fires a red and a green plasma projectile simultaneously.|
During this call the player is transferred to its firing state, given a recoil if it is enabled, and consumed one ammo point.
usage='''FireOldBFG'''|
 
parameters=None.|
==See also==
notes=The fired projectiles are of types '''MBFBetaPlasma1''' and '''MBFBetaPlasma2'''. They're launched at random 14-degree spread, horizontally and vertically.|
*[[FireBFG]]
examples=From ''base\frames.edf'':
*[[FirePlasma]]
<nowiki>frame S_OLDBFG2  { cmp = "BFGG|1|*| *|FireOldBFG|@next"; dehackednum = 1000 }</nowiki>
*[[List of codepointers]]
|
seealso=*[[List_of_codepointers#Attacks|Player attack codepointers]]
}}

Latest revision as of 14:10, 25 January 2011

Description

Beta BFG attack codepointer. Fires a red and a green plasma projectile simultaneously.

Usage

FireOldBFG

Parameters

None.

Examples

From base\frames.edf:

frame S_OLDBFG2  { cmp = "BFGG|1|*| *|FireOldBFG|@next"; dehackednum = 1000 }

Notes

The fired projectiles are of types MBFBetaPlasma1 and MBFBetaPlasma2. They're launched at random 14-degree spread, horizontally and vertically.

See also