FireMissile: Difference between revisions

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(New page: '''FireMissile''' is a player weapon codepointer. This codepointer implements the DOOM player's rocket launcher attack, which fires a single RocketShot projectile. For a customizable vers...)
 
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'''FireMissile''' is a player weapon codepointer. This codepointer implements the DOOM player's rocket launcher attack, which fires a single RocketShot projectile.
{{Codepointer |
 
description='''FireMissile''' is a player weapon codepointer. This codepointer implements the DOOM player's rocket launcher attack, which fires a single '''RocketShot''' projectile. |
For a customizable version of this codepointer, see [[FirePlayerMissile]].
usage='''FireMissile''' |
 
parameters=None. |
[[Category:Codepointers]]
examples=
From ''base\frames.edf'':
<nowiki>frame S_MISSILE2      { cmp = "MISG|1|*|12|FireMissile|@next";      dehackednum = 61 }</nowiki> |
notes=For a customizable version of this codepointer, see [[FirePlayerMissile]].|
seealso=*[[List_of_codepointers#Attacks|Player attack codepointers]]
}}

Latest revision as of 07:11, 24 January 2011

Description

FireMissile is a player weapon codepointer. This codepointer implements the DOOM player's rocket launcher attack, which fires a single RocketShot projectile.

Usage

FireMissile

Parameters

None.

Examples

From base\frames.edf:

frame S_MISSILE2      { cmp = "MISG|1|*|12|FireMissile|@next";       dehackednum = 61 }

Notes

For a customizable version of this codepointer, see FirePlayerMissile.

See also