FireMissile: Difference between revisions
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'''FireMissile''' | {{Codepointer | | ||
description='''FireMissile''' is a player weapon codepointer. This codepointer implements the DOOM player's rocket launcher attack, which fires a single '''RocketShot''' projectile. | | |||
usage='''FireMissile''' | | |||
parameters=None. | | |||
examples= | |||
For a customizable version of this codepointer, see [[FirePlayerMissile]]. | From ''base\frames.edf'': | ||
<nowiki>frame S_MISSILE2 { cmp = "MISG|1|*|12|FireMissile|@next"; dehackednum = 61 }</nowiki> | | |||
[[ | notes=For a customizable version of this codepointer, see [[FirePlayerMissile]].| | ||
seealso=*[[List_of_codepointers#Attacks|Player attack codepointers]] | |||
}} |
Latest revision as of 07:11, 24 January 2011
Description
FireMissile is a player weapon codepointer. This codepointer implements the DOOM player's rocket launcher attack, which fires a single RocketShot projectile.
Usage
FireMissile
Parameters
None.
Examples
From base\frames.edf:
frame S_MISSILE2 { cmp = "MISG|1|*|12|FireMissile|@next"; dehackednum = 61 }
Notes
For a customizable version of this codepointer, see FirePlayerMissile.