FireBlasterPL1: Difference between revisions
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(Created page with "{{codepointer |description=Dragon claw basic attack. |usage='''FireBlasterPL1''' |examples= From base/heretic/things.edf: Fire: BLSR BC 3 Hold: BLSR D 2 A_FireBlas...") |
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|usage='''FireBlasterPL1''' | |usage='''FireBlasterPL1''' | ||
|examples= | |examples= | ||
From base/heretic/ | From base/heretic/player.edf: | ||
Fire: | Fire: | ||
BLSR BC 3 | BLSR BC 3 | ||
Line 9: | Line 9: | ||
BLSR D 2 A_FireBlasterPL1 | BLSR D 2 A_FireBlasterPL1 | ||
BLSR CB 2 | BLSR CB 2 | ||
BLSR A 0 | BLSR A 0 A_[[ReFire]] | ||
goto Ready | goto Ready | ||
|notes= | |notes= | ||
Must be fired from a player's weapon sprite. Subtracts ammo and fires (with autoaim) a hitscan of damage <code>4 * 1d8</code> (4-32) which produces a [[pufftype]] of '''HereticBlasterPuff1'''. Plays the sound with '''dehackednum''' 406 ('''ht_blssht''' in Heretic). | Must be fired from a player's weapon sprite. Subtracts ammo and fires (with autoaim) a hitscan of damage <code>4 * 1d8</code> (4-32) which produces a [[pufftype]] of '''HereticBlasterPuff1'''. First shot is always accurate; subsequent shots following [[ReFire]] are "never" accurate. Plays the sound with '''dehackednum''' 406 ('''ht_blssht''' in Heretic). | ||
This can be reproduced using <code>[[FireCustomBullets]](ht_blssht, first, 1, 4, 8, 0, 0, 0, HereticBlasterPuff1)</code> | This can be reproduced using <code>[[FireCustomBullets]](ht_blssht, first, 1, 4, 8, 0, 0, 0, HereticBlasterPuff1)</code> | ||
|seealso= | |||
*[[FireCustomBullets]] | |||
}} | }} |
Latest revision as of 06:12, 19 April 2020
Description
Dragon claw basic attack.
Usage
FireBlasterPL1
Parameters
No parameters.
Examples
From base/heretic/player.edf:
Fire: BLSR BC 3 Hold: BLSR D 2 A_FireBlasterPL1 BLSR CB 2 BLSR A 0 A_ReFire goto Ready
Notes
Must be fired from a player's weapon sprite. Subtracts ammo and fires (with autoaim) a hitscan of damage 4 * 1d8
(4-32) which produces a pufftype of HereticBlasterPuff1. First shot is always accurate; subsequent shots following ReFire are "never" accurate. Plays the sound with dehackednum 406 (ht_blssht in Heretic).
This can be reproduced using FireCustomBullets(ht_blssht, first, 1, 4, 8, 0, 0, 0, HereticBlasterPuff1)