Editing reference
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- Back to Eternity Engine
- This section incorporates text from the HTML Eternity documentation.
Map editing
- Linedef specials
- ACS scripting
- New linedef flags in Eternity
- Sector effects
- New thing types in Eternity
- New mapthing flags in Eternity
WAD managing
- Predefined lumps
- ExtraData
- MapInfo
- DeHackEd / BEX Reference
- OPTIONS lump
- Features inherited from SMMU
- Hexen format SNDINFO
EDF object definition blocks
Main article: Eternity Definition Files
- See also List of codepointers
Miscellaneous enhancements
- Textures and flats can be used interchangeably on vertical or horizontal surfaces.
- Support for tall texture patches