Editing reference: Difference between revisions
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* [[Thing types|New thing types in Eternity]] | * [[Thing types|New thing types in Eternity]] | ||
* [[Thing flags|New thing flags in Eternity]] | * [[Thing flags|New thing flags in Eternity]] | ||
* [[New sound effects in Eternity]] | |||
* [[ACS scripting]] | * [[ACS scripting]] | ||
Latest revision as of 11:35, 13 June 2020
- Back to Eternity Engine
- This section incorporates text from the HTML Eternity documentation.
Map editing[edit]
- Linedef specials
- New linedef flags in Eternity
- Sector specials
- New thing types in Eternity
- New thing flags in Eternity
- New sound effects in Eternity
- ACS scripting
WAD managing[edit]
See also:
Miscellaneous enhancements[edit]
- Textures and flats can be used interchangeably on vertical or horizontal surfaces.
- Support for tall texture patches
- Long wall errors, line rendering errors reduced or eliminated, by the Cardboard renderer.
EDF section[edit]
- EDF thing reference
- EDF thing group reference
- EDF state reference
- EDF weapon reference
- EDF animation and switch reference
- EDF sprite reference
- EDF sound reference
- EDF puff type reference
- EDF blood type reference
- EDF damagetype reference
- EDF terrain reference
- EDF player reference
- EDF string reference
- EDF menu reference
- EDF font reference
- EDF game properties reference
- EDF miscellaneous reference
- EDF delta structures
- EDF item effects and inventory
- EDF lockdefs
- EDF sound environments