EDF lockdefs: Difference between revisions
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Revision as of 04:39, 1 May 2018
Define what happens when locked lines are activated. For Doom and Heretic map formats, the lockdef IDs used by certain linedefs are hardcoded. For ACS_LockedExecute and Door_LockedRaise, it is possible to use it as a number parameter.
A lockdef defining the same unique ID number as a previous definition will overwrite that previous definition.
A lockdef which specifies neither "require" keys nor "any" keys can be activated by possession of any one Key type artifact, period.
Default lock identifiers are listed on this wiki.
lockdef <unique id number> { require <str> // Name of a Key artifact type the player must have in his/her // inventory for the lock to activate. Any number of keys can // be required by specifying this field more than once. // An "any" section, of which there can be any number, defines a set of keys // out of which the player must possess *at least one* in each "any" section. // There can be any number of these sections defined. any { keys <key> [, <key>]* // list of one or more Key artifact types } message <str> // Message to give if manual lock activation fails. If // this string starts with a $, it is a BEX string // mnemonic. remotemessage <str> // Message to give if remote lock activation fails. If // this string starts with a $, it is a BEX string // mnemonic. lockedsound <str> // Name of EDF sound to play when lock activation fails. // If unspecified, the player's skin "oof" sound is // used as normal. // Mapcolor may have one of three possible values (all are treated as strings // and then interpreted according to their contents): // * If the value begins with #, it will be treated as a 6-digit hexadecimal // number specifying a 24-bit RGB color value. This value will be matched to // the closest index in the PLAYPAL. That color will be used to display any // linedefs in the automap using this lockdef. // * If the value begins with $, it will be treated as the name of a console // variable which holds a palette index (0-255) to use. Only integer cvars // with a range of 0-255 can be specified here. // * Otherwise, the value is treated as an integer which should be in the range // from 0 to 255, and is used as a palette index for the color to use. mapcolor <str> }