EDF damagetype reference

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Revision as of 16:19, 24 February 2016 by Printz (talk | contribs) (Added means of death)
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damagetype
{
  num          <integer>
  obituary     <string>
  obituaryself <string>
  sourceless   <true/false
}

Default damage types (means of death)

There are several built-in damage types, as defined in base/things.edf. They're useful in specials like DamageThing and Thing_Damage:

  • 0: (Unknown)
  • 1: Fist
  • 2: Pistol
  • 3: Shotgun
  • 4: Chaingun
  • 5: Rocket
  • 6: R_Splash
  • 7: Plasma
  • 8: BFG
  • 9: BFG_Splash
  • 10: Chainsaw
  • 11: SShotgun
  • 12: Slime
  • 13: Lava
  • 14: Crush
  • 15: Telefrag
  • 16: Falling
  • 17: Suicide
  • 18: Barrel
  • 19: Splash
  • 20: Hit
  • 21: BFG11k_Splash
  • 22: BetaBFG
  • 23: BFGBurst
  • 24: PlayerMisc
  • 25: Grenade
  • 26: Quake
  • 27: Fire