EDF damagetype reference
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damagetype { num <integer> obituary <string> obituaryself <string> sourceless <true/false }
Default damage types (means of death)
There are several built-in damage types, as defined in base/things.edf. They're useful in specials like DamageThing and Thing_Damage:
- 0: (Unknown)
- 1: Fist
- 2: Pistol
- 3: Shotgun
- 4: Chaingun
- 5: Rocket
- 6: R_Splash
- 7: Plasma
- 8: BFG
- 9: BFG_Splash
- 10: Chainsaw
- 11: SShotgun
- 12: Slime
- 13: Lava
- 14: Crush
- 15: Telefrag
- 16: Falling
- 17: Suicide
- 18: Barrel
- 19: Splash
- 20: Hit
- 21: BFG11k_Splash
- 22: BetaBFG
- 23: BFGBurst
- 24: PlayerMisc
- 25: Grenade
- 26: Quake
- 27: Fire