Editing VileChase
From Eternity Wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
Type: AI pointer, normal | |||
The resurrected object's normal height, radius, health, and flags information will be restored. Friendliness of the object performing the resurrection will be transferred to the resurrected object (friendly objects resurrect friends, and vice versa). If no corpses are found to resurrect, control transfers to the | Purpose: Causes an object to look for monster corpses as it walks. When a corpse is encountered which has a resurrection state, is currently in a frame with a -1 tics value, and is not currently blocked by any other creature, the object will stop beside it and transfer to frame #266 (S_VILE_HEAL). The object being resurrected will emit the DSSLOP sound and will be placed into its first resurrection frame. The resurrected object's normal height, radius, health, and flags information will be restored. Friendliness of the object performing the resurrection will be transferred to the resurrected object (friendly objects resurrect friends, and vice versa). If no corpses are found to resurrect, control transfers to the Chase codepointer for normal attack and walking logic. | ||
If | Notes: If comp_vile is set, crushed creatures will not have their height or radius information restored, and will become "ghosts." | ||
[[Category:Codepointers]] | |||