Editing PlaySound

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PlaySound exists both as an [[ACS]] function and as an [[EDF]] codepointer. Syntax differs.
Parameters:  
 
==ACS function==
For the [[EDF]] action pointer, look at the next section below.
{{ACSFunction|description=Plays sound on a tagged thing.
|usage=''void'' '''PlaySound'''(''int tid'', ''str sound'' [, ''int channel'' [, ''fixed volume'' [, ''bool looping'' [, ''fixed attenuation'']]]])
|parameters=
*''tid'': tag of thing to play the sound
*''sound'': name of sound to play
*''channel'': optional, one of the eight channels to play sounds from. Default: '''CHAN_BODY'''. Possible values are: '''CHAN_AUTO''', '''CHAN_WEAPON''', '''CHAN_VOICE''', '''CHAN_ITEM''', '''CHAN_BODY''', '''CHAN_5''', '''CHAN_6''', '''CHAN_7'''.
*''volume'': optional, default 127*512=65024 (0.9921875). Volume of sound to play. A value of 1.0 is close to the default.
*''looping'': whether to loop the sound (default: FALSE).
*''attenuation'': attenuation, how much to fade sound with distance, default '''ATTN_NORM'''. Note that despite this being a fixed-point number, it really only results in some specific attenuation patterns. Expected values are: '''ATTN_NONE''', '''ATTN_NORM''', '''ATTN_IDLE''' and '''ATTN_STATIC'''.
|seealso=
*[[ActivatorSound]]
*[[AmbientSound]]
*[[LocalAmbientSound]]
*[[ThingSound]]
|id=<code>-61:PlaySound(2,7)</code>
|notes=There is also the [[ThingSound]] function, but it's older and inferior to this one.
}}
==EDF codepointer==
{{codepointer
|description=Plays a sound.
|usage=
:'''action PlaySound'''
:'''misc1''' ''sound_name''
:'''misc2''' ''volume''
|parameters=
*'''misc1''' = Sound mnemonic or DeHackEd number to play (must be valid, no default)  
*'''misc1''' = Sound mnemonic or DeHackEd number to play (must be valid, no default)  
*'''misc2''' = Select sound volume  
*'''misc2''' = Select sound volume  
**0 = normal (default)  
**0 = normal (default)  
**1 = full volume
**1 = full volume  
|notes=
 
Causes the object to emit the sound indicated by the provided sound mnemonic or DeHackEd number, at the indicated volume level.
Causes the object to emit the sound indicated by the provided sound mnemonic or DeHackEd number, at the indicated volume level.


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Can be used with [[PlayerThunk]].
Can be used with [[PlayerThunk]].


For [[DECORATE state syntax|Decorate]] availability, use [[PlaySoundEx]] instead. The '''offset'''(''misc1'', ''misc2'') specifier can also be used in Decorate for this codepointer, but you're forced to use the DeHackEd number in ''misc1'', cannot use the actual name.
For [[DECORATE state syntax|Decorate]] availability, use [[PlaySoundEx]] instead.
|seealso=
 
==See also==
*[[List of codepointers]]
*[[PlaySoundEx]]
*[[PlaySoundEx]]
}}
[[Category:ACS]]
[[Category:Codepointers]]
[[Category:Codepointers]]
[[Category:MBF codepointers]]
[[Category:MBF codepointers]]
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