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Showing below up to 50 results in range #91 to #140.

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  1. (hist) ‎Translucency map ‎[289 bytes]
  2. (hist) ‎SetLineMonsterBlocking ‎[290 bytes]
  3. (hist) ‎Fall ‎[292 bytes]
  4. (hist) ‎SelfDestruct ‎[296 bytes]
  5. (hist) ‎Explode ‎[297 bytes]
  6. (hist) ‎GetLineRowOffset ‎[298 bytes]
  7. (hist) ‎ImpDeath ‎[303 bytes]
  8. (hist) ‎SetLineSpecial ‎[303 bytes]
  9. (hist) ‎BFGsound ‎[304 bytes]
  10. (hist) ‎Hexen format SNDINFO ‎[308 bytes]
  11. (hist) ‎PosAttack ‎[309 bytes]
  12. (hist) ‎AlertMonsters ‎[309 bytes]
  13. (hist) ‎Floor RaiseToCeiling ‎[310 bytes]
  14. (hist) ‎MummyAttack ‎[316 bytes]
  15. (hist) ‎PlayerHealth ‎[316 bytes]
  16. (hist) ‎FlameEnd ‎[321 bytes]
  17. (hist) ‎MummyFX1Seek ‎[321 bytes]
  18. (hist) ‎LichWhirlwind ‎[325 bytes]
  19. (hist) ‎ChangeFloor ‎[325 bytes]
  20. (hist) ‎LocalSetMusic ‎[327 bytes]
  21. (hist) ‎MntrFloorFire ‎[334 bytes]
  22. (hist) ‎GetActorVelX ‎[335 bytes]
  23. (hist) ‎Sor2DthLoop ‎[336 bytes]
  24. (hist) ‎CasingThrust ‎[337 bytes]
  25. (hist) ‎Boom ‎[351 bytes]
  26. (hist) ‎GetPolyobjX ‎[351 bytes]
  27. (hist) ‎MummyAttack2 ‎[353 bytes]
  28. (hist) ‎VectorAngle ‎[354 bytes]
  29. (hist) ‎SoundSequenceOnActor ‎[354 bytes]
  30. (hist) ‎Light0 ‎[355 bytes]
  31. (hist) ‎SkelMissile ‎[356 bytes]
  32. (hist) ‎CheckPlayerDone ‎[357 bytes]
  33. (hist) ‎ActivatorTID ‎[360 bytes]
  34. (hist) ‎BeastPuff ‎[362 bytes]
  35. (hist) ‎MinotaurAtk3 ‎[366 bytes]
  36. (hist) ‎HeadAttack ‎[372 bytes]
  37. (hist) ‎AmbientSound ‎[374 bytes]
  38. (hist) ‎CPosAttack ‎[375 bytes]
  39. (hist) ‎Turn ‎[380 bytes]
  40. (hist) ‎Thing Stop ‎[381 bytes]
  41. (hist) ‎FloatPuff ‎[381 bytes]
  42. (hist) ‎WeaponReady ‎[383 bytes]
  43. (hist) ‎ImpExplode ‎[383 bytes]
  44. (hist) ‎Floor TransferNumeric ‎[386 bytes]
  45. (hist) ‎FaceTarget ‎[387 bytes]
  46. (hist) ‎Floor TransferTrigger ‎[389 bytes]
  47. (hist) ‎KeepChasing ‎[396 bytes]
  48. (hist) ‎Sor2DthInit ‎[399 bytes]
  49. (hist) ‎SoundSequence ‎[400 bytes]
  50. (hist) ‎Cos ‎[400 bytes]

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