ZIP

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Revision as of 04:07, 8 December 2013 by Quasar (talk | contribs) (Add textures namespace now available as of r2736)
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Instead of using the WAD format, Eternity mods can use ZIP archives. The extension .PKE or .PK3 instead of .ZIP is recommended to make it clear that the content should not be extracted.

Certain resources must be placed into special directories according to their type. The rest must go in the "global" namespace, which is the root folder of the ZIP. The optional directories allow compatibility with ZDoom but are treated as being part of the global namespace by Eternity.

Directory Description
acs/ contains ACS libraries normally found between A_START and A_END.
colormaps/ contains Boom colormaps normally found between C_START and C_END.
demos/ contains demos.
flats/ contains flats normally found between FF_START and FF_END.
sprites/ contains sprites normally found between S_START and S_END.
translations/ contains translations.
textures/ contains PNG, patch, or linear images which can be used directly as textures, normally found between TX_START and TX_END
Optional directories
graphics/ contains graphics other than sprites, textures, and flats.
sounds/ contains all sound files.
music/ contains all data that is used as music.